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Old Oct 30, 2006, 08:10 PM // 20:10   #341
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Quote:
Originally Posted by ongbuck
2. Original Hero's weapons

I upgraded weapons for my heros with the ones I found while gaming. The problem is I cannot get rid of the original ones. It's not possible to throw them out wihle outside of a town. It's not possible to sell them. It's not possible to salvage them using the superrior salvage kit. What's wrong?
Press "I" now drag the hero starter weapon to the little trash can, problem solved. Same as with your own starter weapons & armor, they can only be deleted in this way as to keep the new player from accidentally deleting something.

Last edited by Marc0; Oct 30, 2006 at 08:19 PM // 20:19..
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Old Oct 30, 2006, 08:35 PM // 20:35   #342
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Quote:
Originally Posted by Katari
I\'ve been seeing my heros repeatedly canncel their spellcasting at the start of a fight. Souske will occasional start casting Rodgorts, stop it(and waste 25e), then repeat, untill he runs out of energy. I\'ve also witnessed this behavor on the monk heros using Heal Other, amoung other spells.
ya the same with my spell caster heros =/
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Old Oct 30, 2006, 08:38 PM // 20:38   #343
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Quote:
Originally Posted by Helios Skyfire
the Elementalist Attunements are STILL bugged.

Says "1 Energy and 30% of the spell's cost"

1 + 30%

But it's only giving back 30%.
right, this can be easily shown by using fire attune/flare anywhere. It's definately not giving the +1 energy, just the old 30%.
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Old Oct 30, 2006, 08:43 PM // 20:43   #344
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I posted this in the support section and sent a note to tech support on the guild wars site too. I tried searching on this and haven't found anyone else who wrote it up yet.

I was working on my survivor title on my paragon and I started the second mission in Nightfall where you have to take your Dervish hero. About less than a minute into the mission I realized that I hadn't set any Dervish skills for her. I don't know why, but I resigned from the mission instead of just mapping out and I died and it counted as a death. I've resigned from a mission in Factions before and it never counted as a death! Is this a new feature in Nightfall or a bug?
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Old Oct 30, 2006, 08:51 PM // 20:51   #345
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Quote:
Originally Posted by Katari
I've been seeing my heros repeatedly canncel their spellcasting at the start of a fight. Souske will occasional start casting Rodgorts, stop it(and waste 25e), then repeat, untill he runs out of energy. I've also witnessed this behavor on the monk heros using Heal Other, amoung other spells.
Noticed the same thing last night.
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Old Oct 30, 2006, 08:57 PM // 20:57   #346
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this might or might not been posted already, but search is nigh-impossible to use.

- design bug: bodyblocking npcs in quests. especially aggravating when you're just a dozen steps from finishing a quest and get pressed against the wall somewhere by the 8 drunken whatevers you are supposed to rescue in the bayou. same with npcs you are escorting getting stuck on other npcs.

- missing feature: inscriptions merchant.
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Old Oct 30, 2006, 10:02 PM // 22:02   #347
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Quote:
Originally Posted by arkadiusz
- missing feature: inscriptions merchant.
If you're going to start with these you may as well list them all:

-missing weapon upgrade merchant
-missing green/gold (maybe purple) weapon merchant
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Old Oct 30, 2006, 10:04 PM // 22:04   #348
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the caster stutter in which they cast and cancel their spell rapidly until energy prevents them is not limited to heros, I have observed mhenlo pwn himself like this frequently.
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Old Oct 30, 2006, 10:22 PM // 22:22   #349
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The Max lvl Sunspear Title seems to be unachieveable due to the fact that once you get Sunspear Castellan you can no longer recieve the bonuses from the NPC at rez shrines. They say that you are a true champion and all this other good stuff. Apparently im not the only one with this problem unless there is some uber secret hiding place to farm it.
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Old Oct 30, 2006, 11:48 PM // 23:48   #350
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Default Anet: Fix the flawed traders

In the past few days I've noticed an ever decreasing number of runes available at the traders. Various necro, warrior, and elementalist runes are sold out which can only be explained by the high demand from heroes needing runes.

I completly expected this increase in demand so I stocked up on a number of runes (namely major vigor) in anticipation that their prices would skyrocket. I have no problems with skyrocketing prices. Its just something that happens in a free market economy when there is a high demand and low supply for items. What I do have a problem with is that a trader could simply run out of stock for various runes. Yet if you try to sell a superior death rune back to the trader, they will pay you very little for it. If the traders were programmed correctly, they would NEVER run out of runes. As quantities diminished, the prices would go up until enough people stopped buying those runes and started selling runes back to the traders. The current system doesn't allow for this. This isn't just a problem with rune traders, but also with material traders. Hence the traders always run out of stock when there is a high demand. Wouldn't it make sense that the traders jack up their prices when they run low on an item? The only way I could see the traders running out of an item is if the trader cap price of 100K was reached (as was the case for superior absorption runes a long time ago). If people are still buying the runes for 100K then it is reasonable that they would sell out. However, I seriously doubt that anyone would fork over 100K for a superior fire magic rune. Whoever programmed the traders seriously needs to take an intro to economics course. They would have learned that price caps result in insufficient supply.
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Old Oct 30, 2006, 11:52 PM // 23:52   #351
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Umm you're dissing the programmer for not taking an economics course and yet you dont realize that there is no such thing as an infinite amount of goods?

The trader is not like the merchant. He only has what players sell to him. That is all.
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Old Oct 30, 2006, 11:55 PM // 23:55   #352
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Sell to players?
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Old Oct 30, 2006, 11:57 PM // 23:57   #353
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The only one who doesnt seem to get economics is the OP
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Old Oct 31, 2006, 12:00 AM // 00:00   #354
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And anyone who has a bachelor degree in economics and designed MMORPG economy will tell you that it is near impossible to build a closed economy in game due to the fundamental idea of gaming.

If you want to implement real world economy into games, the first thing I have to remind you is that your stock-up runes will deteriorate over time, it is called the faucet and drain system, would you really want that to happen?
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Old Oct 31, 2006, 12:03 AM // 00:03   #355
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Quote:
Originally Posted by Sid Soggybottom
Umm you're dissing the programmer for not taking an economics course and yet you dont realize that there is no such thing as an infinite amount of goods?

The trader is not like the merchant. He only has what players sell to him. That is all.
Sid, Sid, Sid. Reading before posting is a good thing. I realize there is not an infinite amount of goods and I realize that the traders only have what is sold to them. What I have a problem with is the price caps on items.

Lets take superior fire magic for example. Lets just say that when Nightfall came out that the trader had 1,000 of these priced at 1K each. The first night of Nightfall, there were a lot of Ele heroes made and 100 of these were bought from the trader. The price should steadily increase as the supply decreases. So if there are only 900 runes available then they should be priced at 1.5K each. Lets say after the weekend, there were only 100 of these left (900 of them were bought). I would deem it reasonable that those 100 would be priced at 10K each. In this type of system, it is near impossible for traders to run out of runes unless somebody has a hell of a lot of money that they want to spend on superior fire magic runes. The beauty of this system is that once prices are high, people have more of a motivation to either go out and farm ettins for more runes or sell the runes they have in storage to the trader.

Anet's current system is more like this:

1,000 runes are priced at 1K each. 900 of them are bought and the remaining runes are priced at 1.2K each. 200 gold isn't enough of a difference to persuade people not to buy them so the remaining 100 are also bought. End result: No more runes.

Last edited by winkgood; Oct 31, 2006 at 12:07 AM // 00:07..
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Old Oct 31, 2006, 12:07 AM // 00:07   #356
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They DO inscrease the prices depending on supply and demand, so I dont know why you're complaining. Except for the fact that you want the prices to go up even further to ridiculous heights. No thanks.
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Old Oct 31, 2006, 12:12 AM // 00:12   #357
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I never understood why they can't keep an infinite stock of runes.
I mean, the runes aren't luxury items, they are for your character's builds' customisation.

And don't say economics, the real world, those things have nothing to do with the happenings in game. Yeah yeah, the devs live in the real world so it affects them and therefore the game. Or if a plague wipes out humanity, there will be no players so the game is affected, or the government bans all games, the game is affected.
You could go on fooreeever about IFs.
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Old Oct 31, 2006, 12:17 AM // 00:17   #358
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I think that the runes should also be in infinite supply as well. But I guess that would destroy the OP's hopes of making cash off of the supply and demand game.
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Old Oct 31, 2006, 12:27 AM // 00:27   #359
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The original poster is correct.

Notice how, as one example, Superior Death Runes aren't for sale now? Ever? You would think that over several days of selling these the instant it got one, the trader's algorithm would continue to slowly increase the sell price until it found a point where it doesn't sell instantly. If a rune completely sells out immediately after going up for sale, that tells you that the price is too low. Same for the other runes that sell instantly.

The mechanism appears to be working correctly for Superior Vigor, but not for the other runes, perhaps because the other runes have price caps, or because the traders are coded to only adjust the price over very long periods of time, not days.

Claiming "no, see the traders use supply and demand, economics, blah blah blah gg" is retarded, because you don't know what the algorithm it is actually using for setting the price. The trader pricing system does NOT work like an auction house.

Quote:
Originally Posted by Exoudeous
The only one who doesnt seem to get economics is the OP
No, that would be you.

Quote:
Originally Posted by Sid Soggybottom
I think that the runes should also be in infinite supply as well. But I guess that would destroy the OP's hopes of making cash off of the supply and demand game.
You have lost the argument. What the OP's intentions are, are irrelevant to the argument, because the argument is about how the trader is implemented. It doesn't matter whether the OP secretly wants to make lots of money buying in selling, or secretly wants to destroy the world - it has no effect on the truth of his factual statements. You seem to be scared of people making money off the trader, and want to have an infinite rune supply for cheap - that is also irrelevant, because you are arguing about things that are not even the subject of the OP's post.

Last edited by Gigashadow; Oct 31, 2006 at 12:33 AM // 00:33..
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Old Oct 31, 2006, 12:30 AM // 00:30   #360
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Oh here we go again with the economics wars again. Can't we go play a game and escape that crap?

Can't we just to the trader and not have to worry if we've farmed enough gold just to afford a rune? Having the prices of runes raise drastically won't help anything. Just wait a few days for the supply to replenish.
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